Bezier Curve
I made this small project for a larger game I'm working on, this will be one of the mechanics in the game,
- Click anywhere to create a new Joint/Knot
- Drag configuration or joint point to reposition
- Press Space to run an animation
- A uniform curve means that all knot intervals are 1 second
I would recommend turning Uniform off
- A continuous curve means that all joints have continuous velocity (no sudden changes in velocity between joints)
Inspired by Freya Holmer
Wikipedia page: Bezier Curves
TODO:
- Loop option
- Drawing option
- Deleting points
- Allow disconnected curved
- Move everything to Godot
Status | Released |
Category | Tool |
Platforms | HTML5 |
Author | Zaid The Programmer |
Genre | Simulation |
Made with | Unity |
Tags | Math |
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